AI Insights · Timothy · October 2021
Top 5 Snake Games on Android in Colombia, Q3 2021
Discover the performance of the top 5 snake games on Android in Colombia during Q3 2021, including download rates, revenue, and active user trends.
In Q3 2021, the top 5 snake games on the Android platform in Colombia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Little Big Snake
From early July, Little Big Snake saw a peak in downloads at 1.2K during the week of July 19, before experiencing a decline to 541 by the end of September. The game’s weekly revenue fluctuated, peaking at $176 in early July and settling to around $13 in the last week of September. Active users peaked at 3.3K in July but declined to around 2.4K by the end of the quarter.
Snake Rivals - Fun Snake Game
Snake Rivals - Fun Snake Game experienced a steady decline in downloads from 2K in late June to around 1.1K by the end of September. The game's weekly revenue remained relatively stable, hovering around $25 towards the end of the quarter. Active users saw a decrease from 5K in late June to 3.4K by the end of September.
Snake.io - Fun Snake .io Games
Snake.io - Fun Snake .io Games had the highest number of downloads among the top 5, with a peak of 35K in mid-July. However, downloads declined to around 14K by the end of September. The weekly revenue was relatively low, peaking at $11 in mid-August. Active users peaked at 190K in July but dropped to 118K by the end of the quarter.
Worms Zone .io - Hungry Snake
Worms Zone .io - Hungry Snake saw a peak in downloads of 16K in mid-July, with a gradual decline to around 9.7K by the end of September. The game’s weekly revenue was minimal, with no significant peaks. Active users peaked at 142K in late June and steadily decreased to 111K by the end of September.
slither.io
slither.io maintained a stable download rate, averaging around 17K downloads per week, with a slight dip in late September to 13.8K. The game's weekly active users remained strong, peaking at 180K in mid-July and ending the quarter at 153K. The weekly revenue was relatively low, with occasional minor peaks.
For more insights into app performance and trends, visit Sensor Tower.